Samantha Hunyz
Mannar Focused Warfare Gallente Federation
219
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Posted - 2015.10.09 04:09:00 -
[1] - Quote
a) Could you break their shields? Yes b) Could you kill them? Medium and light suits was possible to get a kill semi regular, just took more rounds. c) How many shots did it take? 1-3 magazines d) What is your fit? Commando CK0 3 complex damage, 2 complex regs, Kaal Tac e) Additional comments: With the tac, if the first 2 shots land back to back as fast as possible, you will break shields. This requires yet another 3rd fast fired round to kill before shield regeneration kicks in. Very painful, but possible.
Jumpys I give up after their first jump to save my ammo. Still shifted my style to shoot into groups that are currently engaging with blues to better my chance of a kill.
For the most part I will be leaving shield stragglers alone unless I can get a guaranteed head shot first try. Headshots will leave them with around 1/5th of their shields, so a quick follow up shot usually for the kill.
When I look down my scope, all I see are dead people.
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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
220
|
Posted - 2015.10.10 20:12:00 -
[2] - Quote
Daddrobit wrote:Zatara Rought wrote:I'm a nub, but I'd love to see sniping attain the capacity to mark targets and I think they need a better capacity to locate targets and engage them.
I don't pretend to know enough about snipers to have a panacea to the issue of their damage being so underwhelming that players like my bud symbioticforks simply up and quit.
I have always felt that snipers wouldn't have been annoying before their damage was nerfed if we had more counters to stop them.
I remember gem cutter sniping and holding down home point long ago against a 3 man push and it being impossible to find him in a reasonable time frame within a competitive match context, and even if we could find him...the time it would have taken for him to get setup again would have been much quicker than the time and player commitment necessary to contest him. A huge part of the problem is that they have nothing to do. There's almost no tactical points to cover outside of 250m and getting closer than that is tantamount to suicide. At 250m, a Duvolle still does 88 DPS which still hurts like a mother and screws with your aim. Dedicated snipers like myself, Gem, and Symb have nothing to do, and even what we can do is further hampered by poor hit detection and being easily called out and killed. So either you do something you don't want to do or you play through massive frustration until you quit. Hit detection, lag, and FPS have always been a nightmare for snipers in dust. Decent to great players are able to fight through those limitations and still have fun and productive matches.
The range reduction never effected me as much as other snipers due to my playstyle. I used to play on the field in my scout dampened suit on my squads flanks. Engaging those that my squad was already or about to engage, as well as counter-snipping. Getting 10+ kills and 10 assists was an every match event.
The biggest issue the snipers have faced is all maps now have huge walls, with most the fighting being done in covered areas that do not allow the sniper to ever approach. Add to that the many towers which were added to maps that served no purpose but to block a good field of view for snipers. The range nerf hurt, but the current map meta is what caused snipers to no longer have a valid role.
As for the main topic of this thread, killing shield users has gotten more frustrating, but is doable. The tac and timing and landing all shots is super critical. My best setup for kills is assault CK0 max damage mods, kaalakiota tac. The charge might work if you used the half charge to take the shields to 1/5 than a full charge for the kill, but I do not know for sure. The charge sound hurts my ears and I simply will not use it or the sym fork due to it. That being said, missed shots will lead to frustration, 0 assist points, and just wasted ammo.
BTW all my kills were obtained while using a mouse controller combo. I prefer the controller but a few days ago I became to frustrated using the controller. I have used the controller since, and simply cannot land enough shots in the short window to kill a cal or min. Scouts are too fast to track at max sensitivity, assaults and above regen quick enough to negate the damage done. The mouse does have a huge glaring problem. It has a slight delay from mouse click to round fired some of the times. I find it easer to lead targets when the lag kicks in than to just point and click. Some matches it will be all point and click, other times have to lead all targets, and it can be frustrating to figure out how it will behave until some ammo is wasted.
When I look down my scope, all I see are dead people.
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